The items they left behind were "a massive collection of ineffective trinkets, uninspiring spell replications, or just flat-out boring junk". After looking through about 2000 magic items, they looted the best 1000 or so. The designers found these items by delving through all of Wizards' 3e and 3.5e books - even Diablo II: Diablerie (2000). Similar to the Spell Compendium before it, the Magic Item Compendium reprints, updates, organizes, and regularizes numerous 3e magic items. In fact it would be the fifth and final 3.5e reprint, appearing in July 2013.Ībout the Book. As a capstone book, Magic Item Compendium was another obvious book to include in the 3.5e premium reprint series (2012-2013). The end was more obviously nigh, and Magic Item Compendium was another sign of that … as would be affirmed in the coming months by the announcement of D&D 4e at Gen Con Indy 2007, then the production of the final capstone book, the Rules Compendium (2007). By now, Wizards was producing nostalgic products like the Expeditions series (2006-2007) and 4e-leaning rulebooks like Tome of Battle: The Book of Nine Swords (2006). That wasn't the case when Magic Item Compendium appeared. Though the 4e team had already begun work, the new game was still three years off. When the first 3.5e capstone, Spell Compendium (2005), came out a year and a quarter earlier, it wasn't necessarily a sign of 3e's end. It was published in March 2007.Īnother Hint of 3e's End. Stephens, and John Snead, is the second of three capstone Compendiums for D&D 3.5e. Magic Item Compendium (2007) by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Player's Handbook, Dungeon Master's Guide, and Monster Manual. This tome also presents new and improved rules for item creation, an updated treasure generation system, and more!įor use with these Dungeons & Dragons core books: In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits when you have all the items in a set. Within this tome you'll find over 1,000 of the best magic items created for the Dungeons & Dragons game, including hundreds of new low-cost items. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links.More Magic Items Than You Can Fit in a Bag of Holding. Some pages on this website contain affiliate links. Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status.įorgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to. Most product names are trademarks owned or used under license by the companies that publish those products. The Forgotten Realms was created by Ed Greenwood circa 1967. "Cross not a librarian, for they hold the keys to all lore." - old Faerûnian saying.ĭungeons & Dragons ©1995 - 2023 Wizards of the Coast. (* non-magical or Artisan Craftsman item qualities or non-bonus magical properties.
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